![]() ![]() A proper mechanical keyboard could be the best way to play Tekken. I hope Tekken 7 finally nails keyboard controls, but for now we have no idea how good or bad it will be in that regards, so we should wait and see I guess. Proper support should not be too hard to implement. I wish fighting PC port developers start taking keyboards seriously. This days in order to actually appreciate a good keyboard support in a fighting game one have to play older fightings on emulators, since emulator key binding coupled with console fighting in-game key binding combo actually allows a good fighting keyboard experience perfectly. It's quite pathetic how those ports threat keyboards really. The problem is that while having a great potential, keyboard support is often butchered in PC ports of fighting games for some inexplicable reason.ĭOA5 PC won't let you fully rebind keyboard keys and won't even allow you to choose to use your keyboard as long as it detects a gamepad connected to your PC as if gamepad is by default the preferable option for any person hint: it is not. The obvious advantage is that instead of moving one thumb back and forth between 4 face buttons, you can use as much fingers as you want for the same functions I personally prefer forefinger hovering over two punch attack buttons, middle finger hovering over two grabs, ring-finger hovering over two kick attacks. Keyboards are potentially great in fighting games, in the end of the day they are much similar to Hitbox fightpads, something that some fighting game pros on consoles actually prefer to normal gamepads. It's hard to say how real the rivalry is, if it's all marketing or what.Home Discussions Workshop Market Broadcasts. Back then he was snooping into his Namco rival's hotel room, Tweeting about all his pranks. Ono likes to play up the rivalry, as he did when the game was revealed last summer. There will be some sort of storyline, though nothing that sounds terribly deep. Another was set near a wrecked Capcom office with mechs nearby, a reference to the Capcom fighting game Cyberbots: Fullmetal Madness. We were shown two environments for the game, one set near a bunch of dinosaurs in homage to Capcom's Dino Crisis game. Images of the controls in this post were snapped during Ono's presentation Capcom representatives cautioned that the controls are not final, and I can confirm that they certainly don't represent all of the fighting moves for any of the displayed characters. Those four-button combos will me mapped to the d-pad. The Tekken characters will also control like Street Fighter characters, though Ono explained that their series' four-button combo system will be available for the Tekken characters in this game. The Street Fighter fighters control like Street Fighter characters, using the mix of stick and six-button controls familiar to fans of the series. The Capcom game is a tag fighting game, pitting pairs of Street Fighter characters against pairs of Tekken characters. ![]() And we're not actually going to shake hands on the title screen…". It was an effort to come up with a new brand to show this is a serious, aggressive fight. Namco and Capcom are competitors, not friends in completely different fields like Capcom and Marvel. Can a Noob Fake It as a Tekken Pro? Episode 1: Training Begins Marvel characters don't hate all Capcom characters and vice versa. But right there in the title screen, Cyclops and Ryu are shaking hands. ![]()
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